You Are NOT Bunnygirl Quietly Drops On Steam Today
By Maddox Hale · Published
Maddox Hale writes about story-driven games and the details most players miss, delivering narrative reviews, lore breakdowns, and opinion pieces.
I spent this morning digging through today’s Steam release pile and one tiny thumbnail refused to blend in: a small pixel robot with floppy ears and a title insisting you are not her.
You Are NOT Bunnygirl is finally out on Steam. No big marketing push, no wave of sponsored streams. It just quietly unlocked for anyone who goes hunting through the new releases feed for strange, emotional RPGs.
Here is how it looks on Steam right now:
| Platform | Store | Price |
|---|---|---|
| PC (Windows, macOS, Linux) | Steam | $9.99 |
What You Are NOT Bunnygirl Actually Is

At the core, You Are NOT Bunnygirl is a story-driven RPG about self-care, guilt, and boundaries, wrapped in a cute robot shell.
You play as a robot who wakes up deep underground in a mysterious lab. Your job is to guide and protect Bunnygirl, another robot trapped in the same mess, while dealing with:
Malfunctioning robot "siblings" who act like bosses, puzzles, and emotional tests all at once.
A focus on both Physical and Emotional Health, instead of just a standard HP bar.
Turn-based encounters where your choices are less about raw damage and more about how you respond emotionally.
The Steam page leans into the weird in a very direct way:
The save point is a couch.
The couch is also a lesbian.
The couch will yell at you if you are bad at the game.
That mix of dry humor and heavy themes pretty much sets the tone. It looks like a retro, top-down RPG, but the pitch is closer to: "What if managing your feelings was as important as managing your stats?"
The whole thing uses a minimal color palette, thick pixel art, and a synth-heavy soundtrack full of reverb to sell the underground, half-broken lab mood.
Why Its Quiet Steam Launch Today Matters For This Tiny RPG
On paper, this is "just" another indie RPG sliding into Steam’s release calendar. In reality, this launch has been a long time coming.
For years, You Are NOT Bunnygirl existed as a free demo on itch.io and a small presence at indie showcases. It floated around as that strange little recommendation for people who like Undertale-style emotional RPGs but wanted something even more niche.
Now it is a finished game with a proper Steam release, a price tag, and a real shot at reaching anyone who digs:
Story-rich indie games that lean into feelings instead of power fantasies.
Turn-based combat that plays with expectations instead of just stacking numbers.
Weird, specific humor that clearly comes from one person’s brain, not a committee.
What makes today’s launch interesting is how small the signal is compared to how strong the identity already feels. No giant publisher. No massive ad campaign. Just a lab, a bunnygirl, some murderous robots, and a very clear theme about how helping everyone all the time can ruin you.
It lands in that rare spot where it feels personal without being vague. The website literally spells out the thesis: empathy without boundaries turns into self-destruction. That is not subtle, and it does not try to be.
For a lot of players who are burned out on big live service grind cycles, a focused, weird little RPG about self-care releasing quietly on Steam today is exactly the kind of thing that cuts through the noise.
What Players Can Expect If They Jump In Now
If you install You Are NOT Bunnygirl today, here is the kind of experience you are signing up for.
1. Combat where emotions matter as much as HP
You are not just tracking a health bar. You are managing Bunnygirl’s Physical and Emotional Health, which means:
Some choices keep her body safe but push her closer to emotional collapse.
Other choices protect her feelings at the cost of taking more hits.
The most interesting outcomes usually sit in that uncomfortable middle ground.
It is less "min-max your build" and more "how far are you willing to push this character just to win a fight."
2. Multiple ways to resolve encounters
The creator has talked about enemies having different possible resolutions, not just a simple "attack until it dies" loop. Expect:
Fights that can end in different ways based on what you say or do.
Encounters that feel more like conversations, even when they are technically battles.
Outcomes that feed back into how Bunnygirl sees herself and how you see her.
You probably can brute force some things. The game also clearly wants you to feel the cost of doing that.
3. A small, focused story instead of a 60-hour grind
Everything about the game’s presentation suggests a tighter run time:
Singleplayer only, no live service hooks.
One central location: the underground lab and its weird rooms.
A cast of unhinged robots instead of a huge RPG party.
It feels designed to be played, finished, thought about, and maybe revisited later, not lived in for months.
4. A very specific sense of humor
If the idea of a lesbian couch save point yelling at you makes you smile, you are in the right place. The writing leans into:
Abrupt shifts from silly to painful.
Characters who are both jokes and genuine emotional messes.
Moments where the game reminds you it is a game, without turning everything into an ironic wink.
It is the sort of tone that will land hard for some players and miss for others, which is fine. It is not trying to be for everyone.
You Are NOT Bunnygirl showed up quietly on Steam today with no fireworks, but it feels like the kind of game that will stick with the people who find it.
If you are in the mood for a short, strange RPG about protecting someone who might not even understand what she is, while also trying not to burn yourself out in the process, this is one new release that deserves more than just a scroll past its thumbnail.