Is Silent Hill f Worth Playing Right Now

Silent Hill f is the kind of horror I like, slow and creepy, then it bites. It is a new standalone set in 1960s Japan, in a fogged out town called Ebisugaoka. You play as Hinako Shimizu, a student with real baggage. The script is by Ryukishi07, the mind behind Higurashi and Umineko. Akira Yamaoka is back on music, so the mood hits hard. It leans into “beautiful horror,” where things look perfect on the surface and rot underneath.
Game Overview
Item | Details |
---|---|
Release date | September 25, 2025 |
Early access | 48 hours early with Digital Deluxe |
Platforms | PS5, Xbox Series X|S, PC (Steam, Microsoft Store, Epic Games Store) |
Editions | Standard, Digital Deluxe, Deluxe Upgrade (for Standard owners) |
Price | Standard: $69.99 • Digital Deluxe: $79.99 (upgrade price can vary by store) |
Deluxe content | 48 hour early access, Digital Artbook, Digital Soundtrack, Pink Rabbit costume, plus in game bonus items you claim later |
How to claim bonuses | Reach a Hokora shrine in game, open Bonuses, and redeem as they unlock with progress |
Developer / Publisher | NeoBards Entertainment / Konami |
Writer / Composer | Ryukishi07 / Akira Yamaoka |
Setting / Protagonist | 1960s Japan, Ebisugaoka / Hinako Shimizu |
Mode | Single player survival horror |
Silent Hill f: Launch Trailer by PlayStation
PlayStation just released a new launch trailer yesterday. It is worth a quick watch before you read on.
Story and Themes



I am keeping this tight and spoiler free. The story digs into pressure, guilt, and how a town keeps ugly secrets under a clean face. Scenes build slow, then twist fast. Notes and side scenes matter. If you read and pay attention, small choices echo later. I like how the personal stuff stays front and center while the horror keeps closing in.
What stands out
Choices that quietly change later moments
Collectibles that add real context, not filler
Memory and truth do not always line up, and the game uses that well
Exploration and Puzzles
You move through narrow streets, back rooms, and old houses. Paths loop on themselves, with shortcuts that make later runs easier. Puzzles range from locks and codes to symbol logic. Puzzle difficulty changes more than just timer and hints, so set it based on how much you want to think.
Quick tips
Read every note and mark symbols as you go
If you raise puzzle difficulty, give yourself extra time per area
Most puzzle rooms connect to the story, so details matter
Combat, Tools, and Upgrades
Close range fighting only. You dodge, counter, and manage stamina. Weapons wear down, so picking fights is part of the plan. Upgrades focus on safer dodges, better counters, and small quality of life perks. If you mainly want story, the lower action setting keeps fights tense without roadblocks.
How it feels
Melee with timing checks for dodge and counter
Stamina and weapon condition to manage
Difficulty sliders let you tune the heat
Endings and Replay Value
There are multiple endings and a New Game Plus that changes placements and adds scenes. Later endings show up on repeat clears, so a second run is not just cleanup. If you like seeing how small choices ripple, this is where the game shines.
Replay loop
First clear sets your starting outcome
New Game Plus shifts enemies, items, and some scenes
Later clears open new details and alternate endings
What Critics Say
Early reviews point to a strong story, striking art, and memorable sound. The main knock is the melee system, which some find heavy or fussy. If you come for character and mood, you are in the target lane. If your fun lives or dies by action, your mileage may vary.
Performance and Settings
Console builds offer quality and performance style options. PC gives you the usual graphics sliders, plus windowed and resolution choices. You can adjust action and puzzle difficulty on the fly. Accessibility covers subtitle tweaks and other basics.
Setup notes
Pick image quality or higher frame rate based on what you like most
Lower action difficulty if timing checks get in the way
Raise or lower puzzle difficulty to match your pace
Audio and Art Direction
Akira Yamaoka’s score carries a lot of scenes, calm one minute and sharp the next. The art leans into clean spaces that rot in slow motion. Small sound cues warn you before you see what is coming. Headphones help.
Should You Play It Now or Wait?
Play now if you want a heavy, personal horror story and do not mind learning close range timing. Wait if stamina, durability, and counters sound tiring, or if you want to see a few patches first. Either way, this stands on its own.
Tips for Your First Run
Pick puzzle difficulty with care. Higher settings change solutions
Keep a spare weapon for when condition drops
Learn dodge timing early to save health and gear
Read every note. Clues stack up fast
Use New Game Plus for the extra scenes and endings
More you might like
Enjoyed this article? Explore the blog for more.
Alex David Du
Hi, I’m Alex. I’m 28, born in Brazil, studied computer science, and writing is how I communicate best. I cover gaming, tech, simple ways to make money online, and other things I find interesting. I also love coding and building projects that bring ideas to life.
Languages: Portuguese, English, Spanish
Work Mode: Freelancer - Remote
Country: Brazil