What is cloud gaming vs local gaming

Cloud gaming sounds fancy, but the idea is easy. A server runs the game far away and sends you a live video feed. Last month on hotel Wi Fi, Hades felt fine on a cheap laptop. Street Fighter did not. That short test showed me where cloud fits and where local still rules.
Here is the split, how each works, and when to choose one over the other.
What cloud gaming is vs local gaming
Cloud gaming streams a game from a data center to your device. Your phone, laptop, TV, or handheld shows a video feed while the server does the heavy lifting.
Local gaming runs the game on your own hardware. A PC, a console, or a handheld renders each frame where you sit.
Why it matters. Cloud lets weak devices play big games. Local gives you direct control and no internet limits.
How cloud gaming works behind the scenes
Think of a call and response. Your button press travels to a server. The server runs the next frame, encodes the picture, and sends it back. You see the frame, then send the next input. That loop repeats dozens of times each second. The farther you are from the data center, the longer the loop.
Latency and input delay in practice
Every hop adds time. Cloud play adds network delay plus video encode and decode time on top of the game’s own frame time. Local play only has the game and your display.
What tends to feel fine, story games, turn based games, racing against AI. What tends to feel off, high end shooters, strict fighting games, rhythm games. Lower delay helps, but some delay remains.
A few things that help on your side, use a wired Ethernet link when you can, choose 5 GHz or 6 GHz Wi Fi if you cannot, keep the router close, and pause big downloads while you play.
Picture quality and compression artifacts
Cloud play sends video. Fast motion or dark scenes can show blur, blocky edges, or banding. Local play renders pixels from the game, so it holds detail better.
When cloud can look close to local, slow scenes, a stable camera, a strong bitrate, and a sharp display. When it looks worse, fast camera pans, particle heavy fights, fog, rain, or grass.
Bandwidth, bitrate caps, and data use
Bitrate is data per second. More bitrate gives a cleaner picture and consumes more data. Ranges you may see today:
Target quality | Typical bitrate |
---|---|
1080p | 10 to 20 Mbps |
1440p | 20 to 30 Mbps |
4K | 35 to 45 Mbps |
Data adds up fast. A 1080p hour can land in the 5 to 9 GB range. A 4K hour can pass 15 GB. Check your data cap before long sessions. On the Xbox side, pricing and streaming tiers keep moving, and I break down what you actually get with Xbox Game Pass Ultimate.
Network setup that actually helps
-
Prefer Ethernet for steady pings and fewer drops.
-
If you use Wi Fi, pick 5 GHz or 6 GHz, not 2.4 GHz.
-
Turn on Quality of Service in the router so game traffic gets priority.
-
Run a latency under load test to spot bufferbloat.
-
Aim for near zero packet loss.
Libraries, mods, and ownership differences
Cloud services have their own catalogs. You get access while you pay, and only to what the service hosts. Local gaming gives you the files on your drive. You can mod, swap texture packs, and keep backups. Some anti cheat and mod loaders do not work in cloud builds. This is why the original Switch leaned on cloud versions for some big titles, while newer hardware is getting native releases like Resident Evil on Switch 2.
Saves and cross progress depend on the service. Many sync to a cloud profile. Some need the same platform on both ends.
Cost and value trade offs
Cloud spreads cost over time. A subscription and a cheap device can be enough. Local asks for hardware up front, then cheaper or free to play over time.
Think about how many hours you play each month, what games you play, your internet plan and data cap, and the price of a console or a PC upgrade. If you play a few hours a week and do not need high FPS, cloud can be good value. If you play many hours and want high refresh and mods, local wins over time.
When to pick cloud vs local
Pick cloud when you travel often or play away from home, use a low spec laptop, a TV app, or a phone, prefer story or turn based games, or want to try a game before you invest in hardware.
Pick local when you play shooters, fighters, or rhythm games, want 120 Hz or higher refresh, mod your games or use special tools, or live with a strict data cap or spotty internet.
Decision list
Answer these, then decide.
-
Will network delay hurt this game. If yes, go local.
-
Do you need mods or special tools. If yes, go local.
-
Is your device weak, and do you play short sessions. If yes, try cloud.
-
Is your monthly data plan tight. If yes, avoid long 4K streams.
The takeaway
Cloud gaming streams power you do not have at home. Local gaming gives you control that the internet cannot match. Use both when they fit. That way you get the best parts of each.
While you’re here
FAQs
-
Expect roughly 5 to 9 GB for 1080p in one hour, and 15 GB or more for 4K. If your plan has a cap, set the stream to a lower resolution or play local.
-
Sometimes. If the network is crowded or locked down, delay and drops get worse. Wired is best. If you must use Wi Fi, pick 5 GHz or 6 GHz and keep the router close when you can.
-
Mods rarely work because you do not have the game files. Offline is not possible since the game runs in a data center. For mods or offline, choose local gaming.
About the author

Alex David Du
I’m Alex. I’m 28, born in Brazil, studied computer science, and writing is how I communicate best. I cover gaming, tech, simple ways to make money online, and other things I find interesting. I also love coding and building projects that bring ideas to life.
- Languages
- Portuguese, English
- Work Mode
- Freelancer - Remote
- Country
- Brazil
- hello@byalexdavid.com