Red Dead Redemption 2: The Slowest Game I Ever Loved
By Maddox Hale · Published
Maddox Hale writes about story-driven games and the details most players miss, delivering narrative reviews, lore breakdowns, and opinion pieces.
There are games that grab you in the first five minutes. A big explosion, a flashy tutorial, a skill tree vomiting numbers on your screen. Red Dead Redemption 2 is not that game.
The first time I played it, I bounced off the opening hours. I was used to GTA V, where you can rob a store, steal a jet, and crash into a mountain all before your pizza gets cold. RDR2 felt like the opposite. Snow. Horses. People talking. Walking slowly through a cabin while my brain screamed at me to sprint.
I dropped it. Then I came back later, forced myself to play the way it wanted instead of fighting it, and something clicked. That is when Red Dead Redemption 2 quietly turned into one of the best games I have ever played.
Learning to Like Going Nowhere Fast

RDR2 is the first big-budget game that made me feel like I had to unlearn how to play modern games.
Almost everything is slower than you expect. Looting takes time. Skinning an animal is a whole animation. Riding from mission to mission is not a quick fast travel hop unless you intentionally turn it into one. The game keeps asking you a question without saying it: are you here for a checklist, or are you here to live in this world for a while?
At first, it feels like friction. You press a button, Arthur bends down, rummages, stands back up. You ride alongside Dutch or Hosea and the game lets the conversation breathe instead of cutting to the action. It is easy to label that as “boring” if you are in a rush.
But when I stopped trying to speedrun the story and started treating those rides and walks like part of the experience instead of delays, the game opened up. I started listening to what the characters were saying. I noticed the way Arthur’s body language shifts over the chapters. I caught myself actually watching the landscape instead of staring at the minimap.
The slowness works like a filter. If you do not accept it, you probably bounce off and say the game is overrated. If you do, the slowness turns into weight. Every choice, every goodbye, every campfire talk lands harder because the game never rushes you past it.
A World That Rewards Patience Instead of Reflexes
Most open worlds are noisy. Markers everywhere, icons screaming for your attention, random events that feel copy pasted after ten minutes.
RDR2 does something different. It is quieter. Stuff still happens, but the game trusts you to notice it instead of shoving it in your face.
You ride into town and overhear people gossiping about something you did three missions ago. A stranger calls out from the side of the road. A gunshot in the distance turns into a robbery gone wrong, or an ambush if you are careless. Hunting is not just “shoot animal, get loot” but tracking, wind, time of day, and deciding if you really want to spend the next few minutes chasing this perfect pelt.
None of that works if you play on autopilot. RDR2 feels best when you are not trying to optimize your route to hit five side quests at once. It feels best when you let yourself get distracted.
One of my favorite sessions had almost no “content” in the traditional sense. I rode out to hunt, helped a stranger who turned out not to be a trap for once, got caught in a storm, took shelter, played a bit of poker, and went back to camp. No huge mission. No big reward. But it felt like a full day in Arthur’s life.
The combat is fine, the shooting is solid, but that is not why this game sticks with me. It is the way the world reacts when you slow down and let it breathe. The way the camp changes as the story goes on. The way side characters who would be throwaway NPCs in other games start to feel like people you actually know.
Why Red Dead’s Quiet Moments Stay Loud in My Head
What surprised me most about RDR2 was how often the quiet moments hit harder than the big shootouts.
There is that long ride late in the story where a song starts playing and Arthur is just… thinking. No timer. No quick time events. Just you, a horse, the music, and the weight of everything that has happened. I remember that ride more vividly than most boss fights in other games.
I think it works because the game made me earn it. By the time those emotional punches land, I had spent dozens of hours doing “nothing special” with these characters. Playing cards. Listening to bad jokes by the fire. Bringing back food. Watching the camp slowly lose its warmth as things fall apart.
RDR2 respects your time in a strange way. It does not respect your need for efficiency or constant stimulation. It respects the idea that if you give it hours of your life, it should give you a life back. Messy, slow, sometimes frustrating, but full of moments that feel like they belong to you.
When I think about this game now, my brain does not replay the big set pieces. It replays tiny scraps. The way the sky looked over the Heartlands at dusk. Lenny laughing at the bar. The sound of rain on a tent while everyone is half asleep.
Is Red Dead Redemption 2 for everyone? No. If you just want instant chaos and a constant highlight reel, GTA V or something like it will probably treat you better. But if you are willing to meet it on its terms, accept that you are going to “waste” time doing small things, RDR2 turns into something special, and it will probably stay with you long after you put the controller down. With GTA 6 on the way, I am genuinely excited to see if Rockstar can capture that same weight in a very different kind of chaos.