How Many Cyberpunk Games Are There Beyond Cyberpunk 2077

Neon streets are crowded. Ask around and you will hear a different number every time. Most folks think of one big game, Cyberpunk 2077, then realize the genre is much bigger. I checked lists, forums, and store tags to pin a clean count that holds up today.
Popular And Representative Cyberpunk Games
Game | Year | Why It Counts |
---|---|---|
Syndicate | 1993 | Corp squads with implants in city maps |
System Shock | 1994 | Rogue AI, cyber themes inside a corp station |
Syndicate Wars | 1996 | Bigger city play with agents and upgrades |
Blade Runner | 1997 | Branching cases in a rainy future city |
System Shock 2 | 1999 | Skills, hacking, implants, survival |
Deus Ex | 2000 | Choice driven play, hacking, augments |
Shadowrun Returns | 2013 | Turn based runs with cyber and street life |
Shadowrun Dragonfall | 2014 | Rich story in a corp ruled world |
Dex | 2015 | Side scroller with net runs and skills |
2064, Read Only Memories | 2015 | Bright look, pure cyber themes |
Shadowrun Hong Kong | 2015 | Decking, gangs, and city hubs |
VA 11 Hall A | 2016 | Bar stories in a tech heavy city |
Ruiner | 2017 | Top down action and data crime |
Observer | 2017 | Implants, memory dives, and noir |
Katana Zero | 2019 | Time tricks, corp labs, memory edits |
Cyberpunk 2077 | 2020 | Open world city, augments, corps, data crime |
Cloudpunk | 2020 | Delivery life in a vertical neon city |
Ghostrunner | 2020 | First person parkour and cyber temples |
The Ascent | 2021 | Action RPG in stacked corp districts |
Signalis | 2022 | Retro survival with cold tech and mind fear |
System Shock Remake | 2023 | New art and systems, full rebuild |
Phantom Liberty | 2023 | Major expansion to 2077, not standalone |
What “Beyond Cyberpunk 2077” Means
This is the cyberpunk genre as a whole, not only the CDPR game. Cyberpunk 2077 is one title with a large expansion, Phantom Liberty, and a sequel in development. Beyond that, many games use the same mix of high tech, low life, city scale play, and themes like surveillance and implants.
The Counting Rules, What Gets In And What Does Not
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Theme first. The world centers on tech power, personal cybernetics, hacking, corp control, or data crime. Neon on its own does not pass the test.
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Primary identity. The game sells itself as cyberpunk in story, style, or systems. A single neon level in a fantasy world does not count.
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Standalone entries only. Big expansions and simple remasters do not add to the total. Collections bundle old entries and do not raise the number.
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One port, one game. A new platform port is the same entry. A true remake that changes art and systems in a major way can count as new.
Clear Buckets, Core Cyberpunk Versus Adjacent Sci Fi
To stop number drift, I use two buckets.
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Core cyberpunk. Meets the rules above without debate. Hackers, megacorps, implants, dense urban maps.
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Adjacent sci fi. Near future shooters or action games with neon and drones but missing key themes. These stay in notes, not in the main count.
Scope And Format, Platforms, Ports, Remasters, Collections
Ports are common and do not raise the total. A remaster that only updates art stays tied to its base game. A hard remake that rewrites levels and systems can count as a new entry. Collections are meta entries and do not change the number.
The Legacy Backbone, Classics That Set The Standard
These games set the bar for what counts as core.
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Deus Ex and Deus Ex, Human Revolution, deep choice, hacking, augments, and city hubs.
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System Shock and System Shock 2, cyber horror, corp labs, rogue AI, and a playable hacking layer.
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Syndicate and Syndicate Wars, corp squads, implants, city control, and open maps.
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Shadowrun series, tabletop roots, cybernetics plus street life, with classic PC and modern tactical entries.
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Snatcher and Policenauts, detective stories that mix tech, crime, and noir.
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Blade Runner from 1997, branching cases and a rain soaked city.
The Modern Wave, 2015 To Today Across PC And Console
From 2015 forward, the count grows fast. Many mid sized teams leaned into the look and the themes.
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Observer, body horror, implants, and first person sleuth work.
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Hard Reset, grim city shooter with corp tech and bots.
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Dex, side scrolling RPG with skill trees and net runs.
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Ruiner, fast arenas and a city full of data crime.
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Cloudpunk, story based delivery shifts through a tall city.
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Ghostrunner, parkour blades, wall runs, and neon towers.
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The Ascent, twin stick co op action RPG with corp zones and gear.
Indie Standouts, Small Teams With Big Neon Worlds
Indies keep the genre fresh and add many entries to the strict total.
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VA 11 Hall A, bartending and sharp story choices.
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Katana Zero, time bends, corp labs, and memory edits.
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Signalis, retro survival with cold tech.
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2064, Read Only Memories, bright look, pure cyber themes.
Visual Novels And Tactics, Where Story And Systems Lead
Two veins add many more entries that fully belong.
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Visual novels, from classic detective lines to modern chat stories. Themes hit hard here, so many count.
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Tactics and CRPGs, like the modern Shadowrun trilogy and other turn based squads in corp zones. These often land in the strict bucket.
VR And Mobile, What To Count And What To Skip
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VR. Count it if the world is built around cyber themes, not just a skin pack. Many VR shooters sit in the adjacent list, a few are core.
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Mobile. Include original mobile titles that meet the rules. Skip pure ports in the total, since ports do not add new entries.
The Number Today
As of October 13, 2025, the picture looks like this.
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Strict, core cyberpunk, about 300 unique games across all platforms.
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Broad, tag based cyberpunk and dark sci fi, over 1,000 games across all platforms.
That is the real range. New games can move the edges a little, but the rules keep the main number clear.
About the author

Alex David Du
I’m Alex. I’m 28, born in Brazil, studied computer science, and writing is how I communicate best. I cover gaming, tech, simple ways to make money online, and other things I find interesting. I also love coding and building projects that bring ideas to life.
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