Daredevil Arrives In Marvel Rivals, And Ranked Shifts Fast

Ranked felt different when Daredevil arrived with Patch 4.5 on October 10, 2025. Matches now open earlier, dives start sooner, and healers sit under real danger. I notice that seeing enemies early turns into quick takedowns, and the change shows up in many games.
What Stands Out About Daredevil
Daredevil wins by knowing where enemies are, then striking before help can form. Radar Sense marks targets for a short moment, even through walls. A fast step closes distance. One brief stun and a tidy follow up finish the play.
Highlights at a glance
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Short, reliable mark that guides the first move
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Fast entry tools to reach the backline
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Simple follow ups that feel natural in team fights
One thing to remember: use the second mark to choose between finishing the pick or rotating away.
Ranked Right Now
Speed is up. Calls start sooner, and rotations begin earlier. One early mark is often enough to pick a side, move as a group, and cut off exits. On maps with tight doors and stacked corners, that first read decides where the next ten seconds go.
What it feels like in ranked
Change seen in ranked | Likely cause |
---|---|
Fights start earlier | Early mark reveals positions through walls |
Healers under more threat | Fast entry tools reach the backline quickly |
More snowball picks | Second mark guides the clean up |
Healers are under more threat. If the first mark lands and the lane is clear, Daredevil reaches the backline before help is ready. When a second mark appears mid fight, clean up often follows. The plan is simple, and simple plans work.
Patch 4.5 Bugs Everyone Is Talking About
A few issues ride along with Daredevil’s launch in Patch 4.5:
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Frame drops and stutters during busy team fights, and sometimes right at match start.
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On PC, brightness can reset when switching between mouse and controller inputs after changing view settings.
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Linux crashes with “Unreal process has crashed.”
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Vision and blind interactions feel off at times, which muddies reads in ranked.
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Odd visuals on some heroes or maps, like glow or darker scenes.
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High CPU usage in menus reported on some setups after the update.
Quick ideas that help in the meantime:
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Restart if frames tank after a minute or two.
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Re‑apply brightness or outline settings after swapping inputs.
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If scenes look strange, try switching to a different map or reloading the match.
Is He Too Strong?
He reads as strong, maybe a bit too strong. The early mark gives the first move, and the jump reaches the backline fast. Short stuns and fast team help slow the rush and even the fight. In random teams, easy picks show up too often. If a nerf arrives, expect small trims that keep the role the same, such as a slight cut to repeat marks in one fight or tiny damage trims on simple follow ups so healers get one more moment to live.
What To Watch For Next Patch
Balance
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Keep the vision first diver role
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Light trims to mark timing or early damage
Stability
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Fix frame drops and small stutters
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Stop brightness resets and odd visuals
If these land, ranked should feel clearer without losing what makes Daredevil fun.
Two things matter next. First, a light balance touch that keeps Daredevil as a vision‑first diver while trimming easy repeat marks or early damage. Second, a bug pass to clean frame drops and fix the view issues tied to brightness and outlines.
For now, Daredevil sets the speed. If the first mark lands and the route is clear, the fight can swing early. If stuns arrive on time and tanks offer body blocks, matches feel fair. Let us see what the next patch brings.
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About the author

Alex David Du
I’m Alex. I’m 28, born in Brazil, studied computer science, and writing is how I communicate best. I cover gaming, tech, simple ways to make money online, and other things I find interesting. I also love coding and building projects that bring ideas to life.
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