11 Changes The Beast Brings That DL1/DL2 Didn’t

By: Alex David Du Updated: Gaming 122 1 0
The Beast main character close-up, bruised face and beard, lit by red and black background In-line image

A week in Castor Woods makes the shift clear. The game hits harder, runs faster, and rewards smart moves.

Below are eleven short parts that focus on what truly feels new. Short, useful, and light on spoilers.

1) Beast Mode changes how you plan fights

The Beast gameplay moment with the main character in Beast Mode holding a ripped mutant body part in both hands during combat

You build a meter by moving and throwing hands. Pop it when a crowd pins you or when a big target needs to fall now. It is not a fire and forget power. You still watch spacing, stamina, and timing. The best use is to break a choke point, heal, and finish the loud ones fast. I save it for night runs or boss rooms, then chain it with grenades and a slide to keep control.

2) Kyle Crane is older and meaner, and the tone follows

Crane is back, and he feels like a person who has seen too much. The face, the voice, the posture, all sell a tired, dangerous man. That energy seeps into the game. Quips are rare. You get quiet scenes, sharp ones, and a few gut checks. It makes the hits feel heavier and the wins feel earned.

3) Castor Woods is tighter and smarter

The new map stacks hill towns, sawmills, and thick forest. It feels like a high valley built for parkour, with tourist strips, an industrial edge, and long park trails that keep your routes changing. If you want the studio’s own snapshot of the setting, Techland’s official The Beast page lays out the Castor Woods biomes without spoilers. Parkour is still king, but now the routes are layered for speed and for escape. Rooftop to balcony to canopy. Fewer empty blocks. More planned lines. I like how chases switch from roof to tree line and back to street level without killing momentum.

4) Infected grab more, so movement has teeth

At launch, biters love to reach and grab. It is annoying when you are learning, then it becomes part of the dance. You plan routes that give you elbow room. You watch corners. You keep a kick or a shove ready. The game does give you a quick break free, but the real trick is to never let two grab angles line up. It makes even short runs feel tense.

5) Gore and impact go from comic to uncomfortable

Hits look and sound rough. Limbs go where physics send them. Blood reads like mass, not paint. It is not for everyone, but it changes your choices. I play cleaner because I do not want to wade through the mess. It also makes the blunt weapons feel different from blades. You feel that choice in your hands.

6) Choices shape Kyle, not the plot branches

Dialog choices do not split the story into five endings. You shape Crane’s attitude, and the story keeps moving. They build your version of Crane. Are you merciful. Are you cruel. Do you let people lie to themselves to survive. The plot stays focused, which keeps pacing tight and keeps co-op simple. I like this more than the old flowchart feeling.

7) Guns finally sit next to melee, not behind it

Beast brings firearms back with a clear goal. Shotguns hit hard up close. Pistols snap to targets fast. Rifles are loud, strong, and hungry. Ammo rules matter. Recoil matters. You still swing a lot, but guns now give you options. Clear a nest from the roof. Open a fight with two loud shots, then switch to steel. It feels like a real choice, not a panic button.

8) Stealth is something you plan, not just a checkbox

There are missions that reward quiet. You listen for patrols. You watch sightlines. You time takedowns and move on. It is not a full stealth sim, and that is fine. The best runs are where you keep it quiet until you cannot. Then you flip to Beast Mode and make a hard exit. The swing from silent to violent is the point.

9) The grappling hook is a reset valve

The hook is not just a toy anymore. It is a way to reset a bad fight, skip a choke, or slingshot into a safer lane. The trick is to build speed first, then release clean. I bind it on a comfortable button and treat it like a second jump. When you pair it with a Beast burst, you can break three layers of trouble in four seconds and never look back.

10) No microtransactions plan, so progression feels clean

The studio says no virtual currency and no item shop plan. That means the loot and blueprints you find in the world carry the weight. It also means co-op drops and events feel like actual rewards, not a store preview. I can grind for a mod because I want the tool, not because I need to fill a battle pass.

11) Modern PC tech at launch, plus a real Steam Deck plan

DLSS, FSR, and XeSS are in on day one. Frame gen helps at 1440p and up. On mid cards, I run Quality upscaling with a 60 cap. On Steam Deck, a 40 hertz profile with medium settings and upscaling looks good and holds near 40 frames in the open. It dips at night, but it is playable and the battery hit is fair.

Bonus notes after a week

A few quick things that stood out while I kept playing.

  • The skill tree is wide. Some perks feel dry on paper, then they click once you chain them. That said, a few early picks could move up sooner.

  • Night is back to being scary. The risk spike after sunset is worth the loot, and it makes safe houses feel safe again.

  • Co op is smooth. Drop in, grab a job, and everyone keeps progress. Beast bursts stacked in a nest are very funny.

Should you play if you bounced off DL2

Yes, if your issue was story sprawl and side systems that felt like chores. The Beast is focused. The world is built for flow. Guns have a place. Choices are about who you are, not which district you own. If you want a deeper RPG, this is not that game. If you want speed, weight, and a big red button when things go bad, this is your lane.

Settings I recommend on PC

Quick presets that worked for me on a 3070 class card.

  • 1440p. High preset. Motion blur off. Film grain off. Ambient occlusion on. Shadows high. FSR Quality. Cap 60 or 90.

  • 1080p. High preset. DLSS Quality. Cap 60. Turn Contact Shadows to medium if you need a few frames.

  • Laptop. Plug in. Use your vendor’s high performance plan. Set Windows to Best Performance. Keep the machine cool.

Final take

The Beast feels like Techland circled the parts we liked most, then pushed on them. Power with cost. Parkour that asks you to think. Fights that swing from calm to chaos in a blink. I am still early, but it grabbed me. If you already love Dying Light, this is an easy yes. If you are new and want a fast, first person action game with co op and a nasty edge, this is a strong place to start.

About the author

Alex david du Selfie

Alex David Du

I’m Alex. I’m 28, born in Brazil, studied computer science, and writing is how I communicate best. I cover gaming, tech, simple ways to make money online, and other things I find interesting. I also love coding and building projects that bring ideas to life.

Languages
Portuguese, English
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Freelancer - Remote
Country
Brazil
Email
hello@byalexdavid.com

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